![]() Finding the one that fits your style best may take a while, but the game recommends characters in each category that may be easier to get to grips with. When a British scientist died, he requested that his soul be digitised and implanted into a robot snake: this snake has wrapped itself around the professor’s corpse and is making him run around as if he was still alive: seeing him stumble around is an absolute joy.Īlthough they’re split into three main categories – damage, support and tank – each character controls very differently. As you do.īest of the bunch, though – from a design perspective, if not necessarily a gameplay perspective – is Kulev. Cass, meanwhile, is a Russian ex-dancer who was paralysed after a failed surgery and now has cybernetic chicken legs. In true lead guitarist fashion, one of his special attacks has him sliding across the floor on his knees, naturally damaging anyone he hits. Take Nidhoggr, a Norwegian death metal star who runs around with an electric guitar, which can conveniently fire actual electricity at opponents. Each of the 11 playable characters has some sort of cybernetic augmentation, and while some of their designs are more immediately appealing than others, you certainly can’t accuse them of being boring. Other than the odd dangerous gimmick hazard on each stage – a pair of trains travelling through one, electric fences on another and the like – it’s hard to imagine players pledging their allegiance or hatred for any specific map like they do in other games with dedicated fanbases.īleeding Edge’s strength doesn’t lie in the diversity of its game modes, then, but rather in the diversity of its character roster. Their layouts are designed well enough as far as maps go but they’re fairly uninspired visually. Naturally, though, enemies can kill you and take your capsules from you.īoth modes take place over five different maps, which are also chosen at random before each battle. ![]() ![]() Once the time runs out, you have to take them to drop-off hotspots and stand there for a while until they’re added to your points tally. It’s similar to Objective Control but throws in some Capture the Flag elements too: a bunch of power capsules appear on the stage and you and your team have to gather as many as possible within a fixed time. The other mode (and arguably the weaker of the two) is Power Collection. You gain a point for each second you claim a hotspot, and whoever reaches 600 wins. The aim is to ‘claim’ these hotspots by standing on them until they turn your colour, then defend them from oncoming opponents. Three objective hotspots are dotted around the map, and at regular phases certain ones will light up. The first of these is Objective Control, which is an elaborate take on King of the Hill. Sadly, at launch there are only a literal couple of modes to play, and the game chooses a random one for you each time you enter a match. Set in the year 2057, Bleeding Edge pits two teams of four against each other in a series of different types of battle. It’s essentially Ninja Theory’s answer to Overwatch, then, but there’s just one problem: it’s the answer to a question nobody actually asked, and the result is fairly underwhelming, despite its attempt to make things interesting by focusing more on melee combat than first-person gunplay. With the outstanding Hellblade: Senua’s Sacrifice still lingering in the minds of many gamers and its sequel on the way, Bleeding Edge is a complete 180-degree turn in terms of tone: a colourful, over-the-top action game with an emphasis on a strange sense of humour. Given that Ninja Theory has established itself as a studio with a pedigree for fantastic single-player games, it’s interesting that its latest title is a strictly online multiplayer affair. ![]()
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